Working with shareholders, we explore strategies and take steps to work out solutions.
Customer Journey Maps help us to assess the situation or improve touch points across the chain.
Wireframes can be created in low or high fidelity. User flows help us to determine interaction patterns.
To test the user flows and get feedback from users, we develop interactive prototypes.
Testing functionality, fulfilment of user expectations, usability and accessibility.
Atomic design, tokens, components and variables can help create a logical, versatile design system.
A great project that went beyond of what is usually expected from a concept for a mobile banking app.
Co-Pilot concept based on AI, for retail banking services. An AI makes suggestions to customer account managers in realtime.
Until mid 2022, I worked with the FOCBS on DaziT, the transformation programme by the Swiss government. (Image: FOCBS)
Business and Design Management Bachelor programme, Interaction Design to students from around the world, 2018/21.
Sebring Photography in New York, a subsidiary startup of Durst Group, commissioned a kiosk UI for a 180º photo system that created 3D headshots.
Gofar, a startup in Sydney, Australia, hired me as a product owner and product designer. We worked on the UX and brand and developed an app UI that was ahead of its time.
Mad Island Sports, a sports startup in Sydney, Australia, hired me to design their new swim coaching iPad app, with various roles, for teachers, students and parents.
Belkin (based in LA), commissioned me to create a smooth onboarding experience for its screencasting device. The UX concept covered TV, desktop computers, iPhone and Android.
For River I created “Join”, a concept for a new meeting platform that connects people on the go with their intentions. The platform combines AI with live location and data privacy.
The name derives from “communicate”. The concept unified e-mail and messaging services. Many innovative ideas went into the project, but it was ultimately discontinued.